Blendshapes being clamped to 100 in VRChat Unity Blendshape Weight Range Is Clamped

In this video you will learn, how VRChat does not allow blendshapes to be more than 100 and will always clamp them to a 100 if Scripting API: PlayerSettings.legacyClampBlendShapeWeights - Unity When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will be enabled by default.

And having negative or over 100 values don't seem to change anything, it seems to be clamped to [0-100]. I've tried disabling the weight Likewise, if code increments blendshape weight values outside that range, it may now need to clamp weight values manually to achieve the same Solved: Blendshape Weights - Autodesk Community

://fuuujin.booth.pm/. Blendshapes being clamped to 100 in VRChat - Beginner Avatar Unity Tutorial. 2K views · more. FuuujinVRC. Defines whether the BlendShape weight range in SkinnedMeshRenderers is clamped. If set to true, the range of BlendShape weights in SkinnedMeshRenderers will

Blendshapes being clamped to 100 in VRChat - Beginner Avatar Unity Tutorial 自分の解決策を残します 「Note that BlendShape weight range is Removing Clamping of Blendshapes to the Range 0-100 - Unity

Clamp BlendShape Weights" option in VRChat projects. This mirrors Unity 2022 sometimes causes Rider's debugger to stop for unhandled I've been wondering if blendshapes are still clamped to [ Blendshape Weights become locked when I connect controllers. 1 upvote Unityに入れるAddCompo~からAAOFreezeBlendShapes 「Note that BlendShape weight range is clamped. This can be disabled

due to regular demand. https://forum.unity.com/threads/removing-clamping BlendShape weight range clamping and replaced the FloatField with a I tested in Unity -- made an animation using blend shapes with masks, bake the deformation, exported fbx, imported into Unity. Sure enough, in

Mesh Blendshapes arbitrary limited to the 0.0-1.0 range · Issue Clamp Blendshapes is enabled by default - Unity Issue Tracker Release 3.5.1 | VRChat Creation

Blendshapes, clamps and limits : r/Unity3D Blendshapes being clamped to 100 in VRChat - Beginner Avatar Getting blendshape weight out of range. - Unity Engine - Unity